This part of the Clash Royale Guide will review the basics of the game . We will detail briefly the key principles of Royal Clash to focus us then the heart of the fighting specifying the behavior of the troops on the battlefield and the principles and conditions regulating the cards and the constitution decks . bases and game object

In Clash Royale , you win a fight by destroying more rounds than your opponent before time runs out.
Win battles lets win trophies  and more chests. These trophies allow you to climb the ladder and reach new arenas .
Each arena unlocks a group of related maps.

Course of a fight

Players compete on small Maps consists of 6 buildings. Each player control 3: 2 small + Tours A large central tower  known as  the King’s Tower.
The goal is to destroy the towers of his opponent while protecting yours.
For this you must deploy troops from your card deck (made by you) anywhere on the licensed areas on the cards; areas that represent your territory .
Destroy one of the small towers of the ends allows to expand your area of action , thus expanding the area where you can put your troops.
Each card requires a certain number of Elixir points to be played. The elixir meanwhile was quickly regenerates throughout the fight. His production has doubled over a minute which occurs after the first two minutes if no player is able to destroy the King’s Tower during this deadlines.
If tied after the first 3 minutes, 1 additional minute is granted (you can see it as an extension period)  during which the rule of sudden death prevails. The first player to destroy the opponent tower (large or small) is the winner. If nobody comes despite the granted additional minute, the draw is declared.

Each player is a deck of 8 cards available rotation in the form of a hand of 4 cards in battle.
To use a card, you must select it and then point the exact spot on the map where you want to deploy or maintain and drag the map to the selected area.
Use the map temporarily removes it from your hand. It becomes available when you complete a jiffy.
It is possible to collect  new cards  by opening  earned chests  or bought in the  shop of the game.
4 maps available early in the game are distributed so random .
The cost elixir is stated on each card.
The average cost elixir of your deck is calculated and specified on the decks constitution screen. The more cards you select are expensive elixir and the average cost of your deck will be. U do high average means that your deck is powerful but that the deployment of your units will be long. A low average mean instead that your deck is made ​​of less powerful unit but quicker to deploy .
You can save up to 3 decks.

Troops and behaviors :

A typical unit “fighter” deployed in the field automatically attack the target in the shooting area . If multiple targets remain in its shooting range, it generally attack the nearest but this behavior may vary depending on the units.
Once one of your troupe have opened fire on an enemy, it will continue  indefinitely until the death of the enemy or his own destruction.
A Type “Building” card works exactly the same way as the type of cards “Fighters” except that it is unit fixed can not move .
Deployed troops who do not encounter enemies automatically walk towards the enemy towers.
All cards indicating ” area damage ” in their listing can cause simultaneous damage to multiple enemy units .
Damage caused by maps that caused splash damage does not will impact your unitsyou if they are called in the affected area.
Each card played request some time to be deployed on the battlefield. This is the “deployment time ” specified on the cards of your cards. This can be longer or shorter according following some units, it is necessary to anticipate this delay before deployment, especially when you play a card type “Sort” for touching moving units.
Your two small towers automatically attack enemies succeeded in your court , giving a slight advantage to the defense . Their target is usually the nearest enemy unit.
The king of the Tour participates also in the area of defense when it was damaged (a undergoes an opponent’s attack) or when at least one of your small tower was destroyed .

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